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ProfessorFlash

279 Game Reviews

62 w/ Responses

bugged

Seems like a nice game but I couldn't get past level 5. First of all you should have said that you don't recharge the web after each level when you introduced the web for the player. I used quite a lot of it for level 4, thus completing level 5 is impossible for me. I tried reseting the level, no help. I tried completing the level 4 by using a lot less web than before, no help, I still get the low amount of web in level 5 that is not enough to complete the level.

So yeah, seems like a nice game, but a game ruining bug drops the score a lot.

plus40 responds:

At each level provides a certain count of web!!!

okay

Decent Canabalt copy but it's a bit too buggy. I had two platforms spawn on top of each other and this stopped the guy from moving. I also had 3 games in a row where there was an impossible jump. And I don't mean that I just barely missed it and hit the wall, but like the next platform was half a screen away when I dropped to death.

boring

I can definitely see what everybody is saying about this game. You aren't really playing two characters. You are playing one character, and then you have a movable platform at your disposal.

The level design is plain boring. But I can't imagine how much more exciting it could even get when the boringness comes from the characters.
I can't even compliment you on the idea as a 'buddy-platformer' is nothing new. You just made two most unimaginative and boring characters that I've seen so far. This falls in the below average platformer category, sorry.

pretty good

There was just a few days ago similar game except there you pieced together pies and sheep ate them. I didn't really care much for that game but I've found myself to be addicted to your version. I'm not sure what it is in your game, I mean pretty they are pretty much same game. Maybe it's the graphics and theme of your game that is better. So yeah, nice addicting game. Good job.

aim is off

The aim is badly off. I think it's level 4 where there is the two targets moving horizontally. I had only the one target at the 11 o'clock and it's practically a straight shot but I couldn't hit it, lol! The ball launch angle varies way too much and I can't tell where it's gonna go, left or right or on target :P. I saw that the crosshair was doing some small movement getting bigger or smaller, but it was so quick movement if you honestly expect us to get it right according to that you are out of your mind.
The sounds are pretty annoying as well. And there should be a 'kill ball' command.

alright

Cute graphics and solid gameplay, but I wish there were more emphasis on teamwork and synergy with the two balls. It felt a bit too much that one person does something like press a switch, and then the other person just walks to the finish.

The balls are also identical, other than one being blue color and other red color. Maybe give them different abilities and create more teamwork like that. There were few places where you had to time pressing the buttons and stuff like that where I enjoyed playing this, but overall I think it was really easy platformer where you had to play the level twice over (since there's two characters).

The dialog was also poor, especially in the boss battle. It seems like that you forgot to write ending for one of his sentence and the grammar was poor.

So overall cute little platformer that is bit too easy.

good idea

Good idea but needs a lot of work. The recoil is massive when you charge up the cannon. Most of the times it's the recoil that ends up pushing me out of the stage. So this kinda makes the whole powering up to shoot thing redundant. You are better off shooting many 'low power' shots.

Because of the recoil, I thought the level with the two gates is ridiculous. And I quit playing there as it was just frustrating. There some some oddities with the htTesting also, I was hugging the gate and one of the enemy projectiles still hit me and pushed me off. There was also some weird event at the exchange point where the two gates meet that for some reason also pushed me off the stage.

Like the guy below says, it's the same game every level. The teleporters don't really spice up the game much. You should add some point/money system and let us buy upgrades for the tank after each level. I think pretty big on the to-buy list would be reduce the recoil :P. Other upgrades can be more power to the shot, the projectile speed, the tank speed, the tank endurance (how much it's pushed when hit by enemy) etc. etc.

As it is the game falls a bit short as it's frustrating and not rewarding. Good idea for a game though. You can improve it a lot if you plan to do a sequel.

didn't like it

I'm a fan of this type of games and I've spend quite a lot of time playing this kind of game when I was a kid (sadly forgot what the game name is :( ). I'm not a fan of this remake that you've done. The best part of this type of game was doing those amazing half screen cuts with a single 'shot'. You see the balls bouncing around and you time your launch perfectly and then wait with excitement that if it will reach the other end.
In this game that is totally gone. The enemies move pretty erratically. You can't predict their movements, you can't time it to make a big cut.
I found myself doing these small penis shapes all the time itching upwards. Seems like the best strategy since you really can't predict where 'death' will come to you. I didn't enjoy playing this game.

okay

The ball handles weirdly around the edges. I just can't complete level 20 because of this. The ball kind 'pops up' from the edge and this throws the ball off and I lose every time. The physics also felt bit weird to me at times, probably just more odd events with the hitTesting.

The graphics are simple and the gameplay is nothing special but it's still good. It's an okay game overall.

nothing new

It was your average brick smashing game. The money theme was alright but the stuff you could buy with the money confused me a bit. What's the point in buying a phone or a car? They didn't seem to do anything for the game. They didn't pimp your board, no background change, so no effect what so ever that I could see. It just 'un-greyd' the icon :P.

I like the things I like.

Konej @ProfessorFlash

Age 37, Male

Finland

Joined on 10/6/07

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