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ProfessorFlash

279 Game Reviews

62 w/ Responses

okay

I thought it was too easy, and I also didn't see that you could submit your score or anything so a bit pointless to play other than if you want to challenge yourself. I stopped playing after I got over 13 million by just doubling my money every round. I don't know how it could be improved. It was just too easy.

Aprime responds:

Good point, I'll put a scoreboard in the next one.. somehow?!
Adios!

www.twitter.com/aprimez

okay

But what is this weird force that keeps pushing me to the right when ever I'm in the air? Really annoying.

ThinXIII responds:

It's not you moving, it's just that all the platforms keep moving, you get the feel that you're moving. anyway thanks man :D

shit

Why don't you use fucking words to describe things.

weird

"This means war!", "Destroy all enemy tanks!", then you start the game and hear music made for kids under 6 year old when you want to put them to sleep. What the hell? Creating the right atmosphere in games is very important. This was a bad move and really killed the game for me. The tank movement was also quite sluggish.

sad

Why no highscore list? I hate to see this kind of waste. You made a good game but there is absolutely no reason to come back to play this. I don't understand the logic of making a score gathering game and not add a highscore list like mochi scores to it (which is a free service and super easy to set up).

okay

This game lacks purpose. What am I? What am I doing? Why am I doing it? Played it for a few levels and I'm not interested in going on.

heyyy

You can't trick me, this is a mouse avoider game! Nice theme though.

annoying

Why did you make the character so annoying to control? The more momentum he gets, the harder it is to stop him. He likes to slide. He likes to make these small bounces when landing on ground after a jump. The gravity affects him quite slowly so he also glides in the air. His jump height seems inconsistent. Speaking of the jump height, why are there these climbing parts where at first it seems that you can't reach the ledge, but somehow (bugging against the edge), you do make the jump? Really annoying spots that serve no purpose.

The graphics are alright, although I wish the spiky rocks were more clearly marked. You also use a quite a boring tune that I've heard in like 50 other games. But the word that sums up this game is 'annoying'. The challenge should come from the level design, not from the annoying control of the character.

not good

Good try but doesn't quite succeed in pulling in the old gamers who know and love this type of game. First of all, it's ugly. I'm usually putting gameplay over appearances but with the ugly tiles hitting right on my face like that, I didn't like it at all.

The music is pretty bad, and when I lost and restarted the game, the music was playing twice on top of each other. Thank you for the mute button, but you messed that up too because for some reason it was hard to click on it.

Then there's the ball movement. I have no idea how it happened, but one of the balls was moving only on the x-axis. It had no movement at all on the y-axis.

Overall it's not a good copy of this type of game, and it requires a lot more polishing.

not bad

This is pretty good version of this type of marble rolling game. I played it for quite a while and one thing that is clearly noticeable is the collision problems. Sometimes I die when moving from one platform to another because there is a small crack in there, and other times I pass it without dying. The bouncers also bug out sometimes, like in lvl 19 I was thrown to the finish through the walls.

So other than the occasional "why did I just die?" moments, the game was pretty good.

ImpactGames responds:

Thanks for the feedback.

I like the things I like.

Konej @ProfessorFlash

Age 37, Male

Finland

Joined on 10/6/07

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