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ProfessorFlash

279 Game Reviews

62 w/ Responses

alright

Good looking graphics, solid gameplay, no bugs that I could see. But it could use a bit of challenge. I played it up to level 11 hoping that the puzzles would get more challenging but they were pretty easy all of them. The slow pace of the game isn't helping either.
And one little thing that bothered from the start; your 'red panda' is an orange fox :P.

Overall well made platformer but lacks challenge and is more suitable to younger audiences.

not good

Could have used simple instructions on level 1 but alright it didn't take long to figure it out. Connect ying and yang, gotcha.
Level 2 should be a no-brainer, but the platform always drops off screen on the last place. Tried it 3 times but always the platform drops through the cracks at the last one. I can only wonder how good the other levels are...

alright

One of the better Avalanche copies, but still suffers from same problems as the others. The climbing is way too slow. There isn't much challenge because climbing is very easy and the only thing you need to do is avoid getting squashed. You'll most likely die when you start yawning and lose concentration because otherwise I think you can waste a lot of time on one game.

There's also some polishing problems like when I type my name which has a 'P' in it, the game pauses. You hide the mouse so it's hard to click "submit". And where did I just submit my score? I don't see the scores after submitting nor did I see a button like "show scores".

Overall the game is decent. The graphics are nice and I didn't run into any bugs.

ehm

God damn it, a level code? I didn't pay attention to that, lol. Now that I wanted to play again, my previous time was wasted passing the 6 first levels. Why not just save the game automatically like every other game does? Google for the code if you don't know how or ask the forums here. Damn, I kinda liked this game but now I'm just pissed... level codes... sigh...

okay

Alright game but I don't know why you didn't just throw in mochiscores or something. "Local highscores" is never fun :P. If the whole point of the game is to raise a big score, I'd like to compare/share it with others. Graphics are good and gameplay is alright but it felt a bit pointless to play because of the highscore issue.

ehm

Sorry but a minigolf game where I can't see what the course is like and the ball is huge? I can't believe you left out a key feature like that (the seeing what the course is like). It could have been a decent game but taking one shot in the dark after another was not fun. The whole fun part of minigolf is seeing the course and taking careful aim to the ledges and whatnot and thus sinking in the ball with your amazing 'skills' (which half of the time is pure luck lol :)). You totally missed out on this.

Soulghai responds:

I tried to rectify that omission. I updated the game.

too slow paced

Your money income is way too slow, or vice versa the prices on the upgrades are way too high. Your price range for stuff is like 20k - 100k and you make about 2k in a normal 'run'. I had a few bad runs where I made barely any cash, but then I had a very long and good run (at least I thought it was good). I got to the bonus level and completed it, I made it all the way to space theme and must have spend like 5 minutes on that one run. Then I look at how much cash I earned, and I got bit over 7k for it. Cheapest upgrade being 20k for the launcher so I was still miles away. I closed the game at this point.

Seriously how much time you expect us to spend on the game before we can upgrade something? And I don't consider buying one grenade for 7k worth the money as the nades were pretty common. I'm not going to spend half an hour on this simple game so that I can upgrade my initial launch to be a bit higher. You need to think that people like to upgrade stuff, and this approach where you put the upgrades far far away is not the way to go.

The gameplay is very simple and thus gets boring pretty quickly. The upgrades would have spiced it up a bit but since you can't get them in reasonable time, this game ends up being just another boring game.

not so good

I started this game and could have swore I just played it earlier today with different graphics and sure enough I did. "Trickochet" on addictinggames.com is just like this game except with different graphics and minor other differences. Well I doubt you copied it (I give you the benefit of the doubt) and what game is original these days anyway. So just an observation, lets move on with the review.

But the game then, it does get bit boring as there isn't much change. It's a simple game after all. One thing though in this game what put me totally off was the collision detection. You can easily see how faulty it is at level 4. Just shoot in a low upward angle and watch how the ball bounces downwards instead of upwards. In a game where the bounces are everything, you can't have so easily faulty bounces, it kills the whole game.

good

Nice sequel but I was hoping for more levels that require more than one shot for gold medal. Majority of the levels were solved with one shot so I found the game to be bit easy (excluding couple annoying levels :P).
Also I'm wondering how do you unlock the last weapon? The last one I got was the acid but there seems to be one more slot to be unlocked.

wth

What's the point in getting a better gun if you can't get ammo for it? I got the shotgun and I was killing the zombies just fine. Then I ran out of ammo and nobody drops more so I start the next level (which is harder obviously) with only traps (which don't kill fast enough) and pistol. I can barely kill those fast tough crawling things, and of course they drop a money bag or something other than ammo. So my shotgun is useless and it takes a life time to kill them with a pistol. Really really bad game design.

I like the things I like.

Konej @ProfessorFlash

Age 37, Male

Finland

Joined on 10/6/07

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