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ProfessorFlash

279 Game Reviews

62 w/ Responses

surprisingly good

I'll be honest and say that my first thought about the game was something along the lines "this got awesome score? i see this kind game 10 times a day" but I'm glad I didn't quit right there. The game was actually pretty fun to play. While the dodging of falling objects has been done million times (by million noobs :P) this version had something to it that kept me playing. I think it had a lot to do with the graphics/sounds and overall atmosphere. So good job with that.

I didn't like about the unforgiving collision detecting. It irritated me a bit in the eagle level.
I also found the space shuttle level a bit hard due to the small space to move. Sometimes there was no way to avoid a hit.
And I didn't like getting hit after the object had passed me and me feet touched it. I think it would be much better if you hit test only the head area.

Holmfry responds:

Thanks for the review! It's really good to see so many people enjoying my game. :)

I hear everyone's comments about the unforgiving collision and will look at changing it in sequels; adding a little bit of what I'll call a "forgiveness buffer". In regards to having just the head hittest though, I think that would make the game a bit too easy.

As an explanation, when implementing the collision, my thoughts had been that this is a game about dodging so you gotta dodge everything. Dodgeman is just a little guy, so the smallest of things can damage him ;)

good idea

I like the idea of the game. It's not necessary very original, but it can be enjoyable game. But it isn't enjoyable at this stage.

You are clearly not an artist, but are you a programmer then? The hit testing was bad. It was very sensitive. The transforming is also poorly coded. For example if you try to make yourself even smaller when already in a small gap, you die instantly. When transforming, you don't only get smaller, you also move to the right. That's not good.

Keep practicing at flash and attempt to make this game later on when you are better. Like said, it's not enjoyable right now, but I can see it being fun to play when done right. Good luck.

loved it

Awesome game. I really enjoyed it.

Graphics were pretty good, nothing spectacular but they worked well for this game. Although at level 1 I was dodging the little black squares that were flying in the background because I thought they were the enemy bullets :). I was killing the enemies so fast that they didn't get the chance to fire so that's why I thought the little black pixels were their bullets :).

The "cards" idea was great. You could customize your ship the way you wanted though I think towards the end everybody gets the same 4 cards (if they know what's good for them :)). Nevertheless good idea that really spiced up the game.

The game got a bit laggy when there was ton of things going on and bullets flying everywhere but it didn't bother me at all. I liked how the hitting point for the ship wasn't that big so you could actually avoid the bullets even if the screen was filled with them. That adds the "skill" factor to the game which is very good. Makes me feel like I'm pwning with my godly evasion skills :).

If there's something to complain I think it was a bit easy. It didn't really get challenging until the last two levels. Even then I only lost one ship during the whole game and that was to the lvl 9 boss.

Overall awesome game. Great job!

not bad

It's a good idea for a game. But I hated the mouse control :P. You should really change it to WASD or arrow keys.
The movement was sometimes a bit buggy with the walls. The unit didn't go where I wanted it to. The mouse control just isn't a good solution.

Sometimes there were just too many enemies.
I think this game would work better if you changed it to more bomberman-like game. You give all the bombs out front. It would be better if you started off with the regular bomb and then bought the other bombs as you collect the "strains". And if you added some destructible objects where you can find upgrades, I think that would work much better.

The graphics were pretty good for a birds-eye-view game.

This game has potential but with the movement being bad I didn't really enjoy playing this. But yea, change the movement and some other things I mentioned and it could be a lot more fun.

seen it before

You made a classic worm game with just different graphics. Ok, nothing wrong with that. But what you have wrong is that you ask people to visit your site and register to submit a highscore.
That is STUPID. Nobody is going to do that. Why ruin your already boring game by taking away the only thing why people would play this, the highscore system? Congratulation, you've made an useless game that nobody will play.

average

This is based too much on luck. Very often the screen is just filled with enemy fire and you can dodge it only with being lucky. And you don't get lucky often :P. When one hit kills you, are you dying a lot which isn't fun.

I did not really enjoy this game as it's based too much on luck, and I don't like that kind of games. The idea for the game is good though.

it's ok

This could be a fun addictive game but one thing that might seem "small", but is very important, ruined the game for me. When you jump, you jump forwards and not straight up. You should only the move "camera" and make the player move to keep up with it. If you hit the border of the camera it pushes you forwards. I'm sure you understand what I'm saying.

Right now in your game you move the character constantly forwards with the speed of the camera. And since the speed gets higher and higher as the game goes on, I find it very irritating when I die because of wanting to do a small jump but with the "invisible wind" on my ass I fly a lot forwards when I jump, and that causes me to miss the platform and die. That really ruins the fun for me.

very nice

Awesome space shooter. The game looks very good. The effects are very professional looking and pleasing to the eye.

The sounds and music are spot on. They don't take the main stage but complement the game very well.

The difficulty was good. I was playing it 'normal' and it felt challenging even then at some points.

Nothing to complain about the game, good job :).

ugur responds:

thanks, such feedback makes it worth spending all those nights on the games :D
I´m also glad to hear the difficulty is good now. Initially there was no energy bar so one died instantly on one hit and the game area was smaller,too.
I felt like that´s maybe too harsh so i raised the game dimensions so one has more space to maneuver and yeah, not dying on the first hit helps,too :)
I noticed it takes a while till one gets used to how to use the shield and bullet color switching to not die so quickly and kill the baddies quicker so i hope the other changes make it a bit easier to get into.
Stll tweaking things some here and there, but yeah, always good to hear if some things already work well :)

good puzzle

Good graphics, pretty fun to play.

But the level 8 puzzle was impossible. You can't get the second coin behind the logs in any way.

pointless in the unfun way

This game is pretty pointless, in the unfun way. Pointless games can be fun but this one isn't. You only need to move around, change direction once in a while and the game plays itself without you realizing half of the time what's going on.

I don't understand why there is a delay before you can jump again. It feels awkward.

The camera is pretty bad. I don't see enough of the ground. The camera is too high. While I can see everything that I need to, it just feels bad to look at that kind of camera.

The game is very bad, but it looks good. I'm assuming all of the score comes from it looking good and being for halloween. People give good scores so easily :P.

RiftMaster responds:

You are pointless in the un-fun way :)

I like the things I like.

Konej @ProfessorFlash

Age 37, Male

Finland

Joined on 10/6/07

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